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Augustine is grey and yellow, just like her concrete powers. He’s got that star design that represents dual karma. Delsin’s mainly dressed in black with a red cap and red shirt for accents. If you notice, all the characters have that. We don’t have tights and capes in Infamous and we never will, but the idea that everybody has a persona is really important. Even though this is a realistic game, we wanted to harken back to super heroes. It worked out nicely because giving her that pink hair was deliberate to match her powers, and the skull t-shirt looks like it could be a rock and roll band or a punk band. She’s got this pink hair, but really it’s to blend in with being one of the people on streets that no one pays attention to. She’s actually homeless and so we thought, “Hey, let’s give her urban camouflage.” She’s spray painted on her jacket and she’s kind of grimy. Other people are actually homeless and choose a sort of vagabond lifestyle, but others do it to fit in. It’s cool to be grungy and have dreadlocks and all that stuff. I don’t know if you’re familiar with crust punk, but it’s this fashion style of having lots of patches on your jacket. How do you hide in plain sight? That was an interesting question. She has to stay out of the way of the D.U.P. HD: It’s exploring the idea that she’s a street kid. The furthering on those themes, on the jacket, are different from what she started with.ĭid you build the remainder of Fetch's look around the jacket? That’s something that’s lasted from literally the first time we started talking about her all the way to what you see in the game. She’s basically this fragile girl that was betrayed by her parents and she’s got nowhere to go, but she puts up this rough exterior. Something that stuck all the way through was this idea that she has this rough exterior she wears this coat almost like armor, yet on the inside she’s got a sheared t-shirt and ripped-up pantyhose. I think the design process is a bit of a conversation between, “Hey, what do we like? What does the story need? What does the gameplay need? What looks cool?” And so you’re kind of going back and forth and taking huge stabs at all the different variations of the character. That idea came all the way to the end product. The idea of a girl that got betrayed by her parents was interesting, and I started sketching her right away in the meeting – sketches of this skinny girl with nylon and a big army jacket, a big warm coat. Not just for this character, but the kind of things that happen in the InFamous universe. That was a rich image and I think it told a lot of back story about the world. She’s this street rat drug addict that fell into drugs as an escape to get away from her parents betraying her.
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They’re just like, “Better safe than sorry.” She runs away from home because her parents reported her. There’s this Department of Unified Protection and it’s rounding up everybody that’s got superpowers and putting them in this jail called Curdun Cay, whether they did something wrong or not.
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Fetch is this runaway, homeless girl who tells a little bit of the back story of the InFamous world. We wanted them to have a back story just like Delsin does. Horia: Right in the beginning, when we had discussions about some of the secondary characters that you’d be leeching powers from, we wanted to make sure that we had really interesting characters – not just random people. Her look changed and evolved throughout Second Son's development cycle, but several elements remained from the first sketch that Dociu drew of her. I talked to Sucker Punch Production's art director, Horia Dociu, about the process of creating a dynamic lead like Fetch. She rightfully became the lead in Infamous: First Light, a standalone origin story that fills in plot point gaps, and ultimately tells us what happened to her when she arrived in Seattle. The most interesting character in Infamous: Second Son wasn't Delsin Rowe (the protagonist), or Brooke Augustine (the antagonist), but rather Fetch, a quest giver/power conduit who stole the spotlight with her soulful story and down-to-earth demeanor.